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Read vs Listen: Tomorrow, and Tomorrow, and Tomorrow

One part of this book is built out of chat logs, letter-spaced display type and mock newspaper headers.

Read vs Listen·Verdict last reviewed 2 August 2026·6 min read
The verdict

Read it on Kindle

Part IX is assembled out of things that only exist as printed type.

Definitely readDefinitely listen
89%
Read

Confidence 89%, which puts it in the clear band. Bands run from close call at 50 to 64, through leaning at 65 to 79 and clear at 80 to 94, up to clear cut at 95 and above.

Tomorrow, and Tomorrow, and Tomorrow

Gabrielle Zevin

Genre
Literary fiction
Published
2022
Length
416 pages
On audio
13 hrs 52 mins
On screen
Feature film dated for November 2027

Why we reached this verdict

Every book on this site is checked against the same ten questions. They are based on research into what most people find easier to follow in each format, not on whether the book is any good.

Three reasons to read it
One part of the book is made of printed interfacePart IX, 'Pioneers', runs about twenty-eight pages inside a game world and interrupts its own prose with material set out as screen text: chat transcript blocks headed PIONEERCHAT, avatar handles, mock newspaper headers in full capitals, letter-spaced display type, and system lines such as 'Emily has left Friendship'. Read aloud, all of that becomes speech.
The point of view moves without telling youPerspective shifts are not signposted by named chapter headings. The reader works out whose head they are in from the prose itself. Print lets you turn back to a part opening and locate where the switch happened; audio gives you nothing to turn back to.
It does not run in orderTen titled parts covering about thirty years, with the narration reaching backwards and forwards inside scenes and one whole part moving non-chronologically across a character's life. Losing your place in a book like this costs more than usual, and finding it again is a page-turning job.
The writing is not denseConventional continuous paragraphing outside the special sections, and 416 pages against just under fourteen hours is roughly thirty pages an audio hour, which is mid-range for literary fiction.
There is nothing unfamiliar to holdReal places, real decades, no invented vocabulary and no rules to memorise. The difficulty here is arrangement, not learning.
One reason to listen to it
The narrator changes for one part of the bookJulian Cihi takes over from Jennifer Kim for Part VII and reads that section alone. A reviewer who follows audiobook production called it one of the most surprising production decisions they had come across, saying it helped underline the section's importance to the story, and listeners report recognising the switch as it happens. It is a structural marker the printed book does not have.
It reaches backwards and forwardsThirty years, from two children meeting in a hospital games room to their adult careers. The narration moves back and forth within scenes. Momentum is what audio rewards, and this book is not built on it.
There is no single voice to settle intoThird person, close on one character at a time, mainly two friends with a third also carried. It is not one narrator's story, which is the shape that suits listening best.
It is not read by the authorNeither Jennifer Kim nor Julian Cihi wrote it, and Gabrielle Zevin does not appear on the recording. Nothing in this book is a real person telling their own life.
The effect does not depend on timingWhat is unusual here is arranged on the page rather than delivered in a voice. Nothing turns on a pause or a punchline.
The deciding factor
Part IX only exists as type

Two parts of this book depart from the rest, and they depart in different directions. Part VII, 'The NPC', is written in the second person and set during a character's coma, and it is the part the recording marks with a change of narrator. Part IX, 'Pioneers', is the game-world section, third person and past tense, and what makes it unusual is entirely typographic. Chat logs, handles, headers and letter-spaced display type are not effects a voice can carry, and the audiobook's one intervention is aimed at the other part.

The recording at a glance

One narratorMulti-voiceFull castDramatised
Narrated by
Jennifer Kim reads almost the entire novel. Julian Cihi reads Part VII, 'The NPC', only
Length
13 hrs 52 mins on most retailers, or about 9 hours 15 minutes at one and a half times speed. Penguin Random House states 13 hours 53
Publisher
Random House Audio, 5 July 2022. Penguin Audio in the UK from 14 July 2022
What audio adds
The narrator changes at Part VII, so the recording marks that section with a voice change print does not have
What you miss
The chat transcript blocks, avatar handles, letter-spaced display type and mock newspaper headers in Part IX, and the staggered layout in Part VII

What this book actually is

Ten numbered and titled parts, set as Roman numerals, spanning about thirty years from two children meeting in a hospital games room to their adult careers designing video games. It is third person, close on one character at a time, mainly the two friends with a third also carried. It does not run strictly in order: the narration reaches backwards and forwards inside scenes, and perspective shifts are not signposted by chapter headings, so the reader identifies them from context.

Two parts break the pattern, and they are not the same part. Part VII, 'The NPC', is written in the second person, mostly in present tense, addressing a character while he is in a medically induced coma. Part IX, 'Pioneers', is the game-world section, third person and past tense, and it interrupts its own prose with material set out as game interface. The publisher's own reading guide identifies three places where the novel bends its form to take the structure of the games.

The case for reading it

Part IX is the argument, and it is close to unanswerable. The section is built out of chat transcript blocks headed PIONEERCHAT, with avatar handles as speaker labels. EMILYBMARXX and DAEDALUS84 are visual jokes that depend entirely on spelling and capitals. There are mock in-world newspaper headers in full capitals, letter-spaced display type reading W E D D I N G, and system notification lines such as 'Emily has left Friendship' set apart from the prose. Part VII adds staggered, interleaved text during one sequence that splices a line of Emily Dickinson with a repeated word, where the interruption of the layout is the effect.

The part architecture is also navigation. A reader can see the Roman numeral, turn back and find where a perspective or a jump in time happened, which matters more than usual in a book whose shifts carry no headings at all.

The case for listening to it

It is narrower but real. Jennifer Kim carries almost the whole novel, and a single voice across a thirty-year span supplies a continuity of character identity that the unlabelled perspective shifts otherwise leave you to build yourself. And the production makes one genuine intervention: Julian Cihi reads Part VII alone. A reviewer who tracks audiobook production called the switch one of the most surprising they had encountered, and described the reading as a poignant and heartfelt performance. Print marks that part with a change of grammatical person. Audio marks it with a change of human being.

The audiobook in detail

Random House Audio released it on 5 July 2022, with Penguin Audio following in the UK on 14 July. It runs 13 hours 52 minutes on most retailers and 13 hours 53 on the publisher's own page, which is about 9 hours 15 minutes at one and a half times speed. Jennifer Kim reads almost all of it; Julian Cihi reads Part VII and nothing else, an uneven split rather than a two-hander. It is not a full cast and it is not dramatised. How Part IX is handled in the recording is not addressed by any published review, so whether the chat blocks and the handles get any distinct treatment is not something anyone has confirmed.

Who should ignore this verdict

Anyone who has already read it and wants the Cihi performance, which is a genuine reason to buy a second copy. Anyone who plays the kind of games this book is about, and will follow the Pioneers material by ear because the conventions are already familiar. And anyone who finds unlabelled perspective shifts easier to follow in a voice than on a page, which is a real preference and the opposite of the usual assumption.

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Questions people ask

Who narrates the Tomorrow, and Tomorrow, and Tomorrow audiobook?

Jennifer Kim reads almost the entire novel. Julian Cihi reads Part VII, 'The NPC', and only that part. It is a two-narrator recording with a deliberately uneven split, not a full cast and not dramatised.

How long is the Tomorrow, and Tomorrow, and Tomorrow audiobook?

13 hours 52 minutes on most retailers, and 13 hours 53 on Penguin Random House's own page. That is about 9 hours 15 minutes at one and a half times speed.

Why does the narrator change part way through?

Part VII, 'The NPC', is written in the second person and set during a character's coma, and Julian Cihi reads that section alone. The change of voice marks a break that the printed book marks by changing grammatical person instead.

What is the Pioneers section?

Part IX, roughly twenty-eight pages set inside a game world, told in third person past tense. Its distinguishing feature is typographic: the prose is interrupted by chat transcript blocks, avatar handles, mock newspaper headers, letter-spaced display type and in-game system lines. It is a different part of the book from the second-person section.

How this verdict was reached

Every book on this site is checked against the same ten questions, set in advance and applied identically to every title. They are based on research into what readers and listeners generally find easier to follow in each format, not on personal preference, and they are published in full so you can check the reasoning yourself. Verdicts are never paid for, sponsored or influenced by affiliate partners.

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